
Those who are welcome in the sanctuary below may stay and go as they please, however. Since the house is owned, you can no longer just waltz in without consequence. The Abandoned House Key has been renamed to Alamo's House Key. One load screen had its text changed so that it no longer mentions the Abandoned House, but rather refers to Alamo. Objects have been added to and moved in the house, the basement, and the immediate exterior. I knew some of you would try to live in it anyway, so I made the containers non-respawning however, it is as bland and unmemorable as possible, so as not to rouse suspicion. This is not meant to be a player house, just an immersion/beautification mod. If a house is not abandoned, it has a resident and then there must be a reason that the resident is either unaware of or understanding of having a Dark Brotherhood sanctuary is his or her basement.

There are a lot of mods that renovate the abandoned house in Cheydinhal into something quite livable, but I wanted a subtle story to show how the sanctuary remains undetected.

You may find a few more ambiguous clues about his identity if you become involved with the Dark Brotherhood.

No one can remember the last time they saw him yet his house remains well-kept, his fireplace lit, and his taxes paid. This simple immersion mod changes the Cheydinhal Abandoned House to Alamo's house. To leave the house abandoned and in shambles invites investigation and vandalism.
